VISUAL STYLISTIC BOUNDARIES

The personality of World of Warplanes defines the boundaries within which designers and artists should create images and elements for the game and promotional materials.

 


The principal characters are authentic aircraft of the WWII era, as well as associated objects of that period. Overall composition should reflect
the main idea without the presence of a human figure.

 

The nature of alternate history should be comprehensible. Emotions are real, while the aircraft war is virtual.

Images should be bright, fashionable, and modern.

Players should associate the project graphics with computer game graphics, but not with cinema, historic reconstruction, or model making.